Thursday, 3 October 2013

Unity 72 (Vehicle concept)

When a game company has visualised and prepared their ideas but have no physical way to get them down onto paper, they employ the abilities of a Concept artist. The job of a Concept artist is to create a form of visual design for a certain thing in the game, be it a Vehicle, item, Character, level, environment, HUD or anything else that either the artist can think of or the employer, and all of this is accomplished  whilst staying in the boundaries of a certain theme. There are a very fair amount of media that require the use of a concept artist; such as Film, Different animation productions, Books and most of all, Video games. Most commonly the process of designing a Vehicle for a game is to show how it will work, the smaller parts of it, the over-all look and feel of it and lots of other little details such as that. There is a long process to design a vehicle and it starts with drawings allot of different designs and getting those loose designs into one final, detailed design.
With that said, here are a few concept artists.

Yoji Shinkawa

Yoji Shinkawa is a concept artist who currently works for the Japanese game studio Konami, he is currently the lead artist in many, many of Konami's games. His works are most recognised in the Metal gear solid series, but he has also done work for the game series Zone of the enders. He has also done work for the movie Pacific Rim, these projects give his works a seance of a military theme. Yoji has an extremely Original style when it comes to designing things. I really do enjoy his works thoroughly and his way of drawing
 with shaping rather than line work in most cases inspires me. His works really capture the detail and function of the vehicle in a military fashion, all whilst keeping it in his unique style of marker drawing.

File:REX (Shinkawa).jpg






Andrew lay

Andrew Lay is a concept artist who was born in the city of Manchester and who's works can be found in the games of Killzone for the playstation. Andrew really knows how to capture something as if it was a real thing, often his works look industrial, rusty and used. Normally sticking with one colour palette throughout most of his designs, giving them a very realistic, futuristic look. I do enjoy his works not because of the colour palette or theme, but because of the designs themselves, as they look very technical and look like they could be a working thing in the future (Or past)

Killzone: Cliffside worker lift

Killzone Facility Surface Detailing

Killzone Facility Engine Detailing


Geoff Shupe 

These pictures below are from the Freelance artist Geoff Shupe, who creates a varied amount of vehicle designs (Not as a primary thing, just on the side) in a cartoonie-esc manner. Geoff's art is a more pleasing thing to the eye, not being dark and grungy like many other vehicle concepts, instead being colourful, but still maintaining a nice amount of texture to give it a seance of realism. I do like Geoffs type of art, but I'd be lying if I said that I would want to draw all my works like that, but it's still a nice fresh piece of art out of all of teh grungy type of designs you see now.







My Overall thinking is about these concepts of Vehicles is that I very much enjoy them and they're different styles, with each design being different and each artist having a different way of showing those different designs. All of these concepts are impressive in their own ways, which make them very good indeed. The one I perhaps find the most appealing is the Konami artist Yoji, simply for his original style when it comes to designing things, using markers and photoshop to bring out all the detail in his works, Making them very high end pieces of concept work. 

1 comment:

  1. Just stumbled upon this the other day. Great blog! And whoa, wait a second... is that me?! Wow, thanks for the kind words! It's humbling to mentioned along such great artists as Yoji and Andrew! Thank you.

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