2D Engine:
RPG Maker.
RPG Maker is
a fairly cheap game engine that can be downloaded from the internet to make
games for windows, RPG ones to be specific. The RPG maker has been around since
its first appearance in 1992 for PC in Japan, it see’s the user of the engine
using its premade landscapes and entities to create their very own Role Playing
Game. All though most of the entities are premade for the user to freely place
where ever they should feel the need to, but the engine also includes other
editable things such as the capability to input and edit text boxes and edit
battles. And at any time (as long as the user is using the PC version of the
RPG maker engine) the user can also create/add new characters, events and tile
pieces He or She wants. The RPG maker has had some published video games using
its engine, a list of just a few of its 2D games are:
Dungeon Manjirou – MSX2
Dungeon RPG Tsukūru
Dan-Dan Dungeon- PC-9801
Chimes Quest-PC-9801
Dante 2- MSX2
(Note these games and consoles were released in Japan only
and have not seen a worldwide release)
3D engine: Cry
engine
The original
Cryengine was designed and developed by Crytek to use in their original FarCry
games, a huge open world FPS which takes place in a tropical setting. Some of
the features of the first engine were: The Fully flexible day and night system
(meaning the time of day changes naturally), Lots of dynamic shadows and very
natural looking lighting, motion blur, Pathfinding, Deformables and body
physics, facial animation editor and much more.
The use of
the Cryengine was first seen in the fairly popular at the time game; Far Cry. The
use of what the engine had to offer in combination of how the game was played
and set came out for a very smooth and good-looking experience. A few of the
games that use the Cry engine are:
Far Cry –
Windows
Far Cry
instincts – Xbox
Far Cry
vengeance – WII
Aion: The
Tower of Eternity (an MMO) – Windows.
The Cry
Engine has also updated twice, once to the cleverly named Cry engine 2, an
engine that was essentially the same engine but with enhanced graphical
capabilities and physics, this version of the engine also happened to be the
engine that Crysis ran on. A game that for a fairly long time was the PC specs
for most gamers, for whenever they asked the question; “can my PC run ___” they
were asked the question “Can it run Crysis?”
The third
Cry engine simply improved on all the previous models of the Cry engine most
noticeable of which is the graphics.
Source
engine
The source
engine is an engine developed and made by valve for their various popular games
such as Half-life 2 and Left 4 dead. The source engine isn’t just made with
FPS’s in mind (despite the amount of first person games valve make) the engine
can and has been used to make MOBAS, valve has shown this with the creation of
Dota, but where the engine really shines is with how incredibly friendly it is
will modders, happily letting them into the code so they can create their own
wonderful games and modes. The mod Garry’s mod (or Gmod) is a clear example of
this, as it takes everything inside of the files or every valve game and lets
you do whatever you wish with them, you can even create your own mods and game
modes within it. Making it one of the best mods ever created. A few examples of
games made with the source engine are:
Team
Fortress 2 – Windows, Ps3, Xbox 360 & MacOSX
Left 4 dead
1/2 – Windows, Xbox 360 & MacOSX
Dota 2 -
Windows, MacOSX
Half life 2
/ep1 / ep2 / lost cost – Windows, Xbox, ps3, Xbox 360 & MacOSX
Portal 1/2 –
Windows, Ps3, Xbox 360, MacOSX
The
silent storm engine
The silent
storm engine is an engine created by Nival interactive to originally be used on
the game the engine is named after; silent storm. The engine was created to be
used on silent storm for its turn based tactics system, the engine itself has
the capabilities to quiet happily let the player enjoy how you can take cover
anywhere they please, witness how nearly all character models and environment
models can be destroyed, how bullets can ricochet off of things, how lighting
will affect how well either the enemy can see the player or how well the player
can see the enemy and many more cinematic experiences that were praised by
media and players. The graphical system was also a very enjoyable part of the
engine, and of course over the years the engine has been updated to make everything
already in the engine better. The engine has been featured in other games after
Nival noticed the potential; some of these follow as:
Silent
storm: Sentinels –Windows
Hammer &
Sickle – Windows
Day watch –
Windows
Night watch
– Windows XP
Jagged
alliance 3 – Windows
Heroes of
might and magic 5 – Windows, MacOSX
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